First of all, we want to apologise that it has been so quiet around us for so long, but today you will find out the reasons.
Why have no more blogposts appeared in recent weeks?
We noticed that over the frequency of the blogposts the quality suffered and so we decided to reduce the publication and put more content into the post and today we want to show you what progress we have made in the last weeks.
First off all, we would like to inform you that we have established a QA (Quality Assurance) team to help us adjust and/or fix bugs and errors early before release.
We have updated the network and the build server to Minecraft version 1.19.3. So we stay on the latest full version and benefit from the adjustments to changes.
One fundamental change is our new Minigame API. This is the basic framework for any game mode.
The API provides a variety of features and tools to create minigames with different rules and gameplay elements. It gives us the ability to add new minigames or update existing ones to keep the experience fresh and engaging, while taking the work out of our hands.
Why have they been redesigned or reworked?
We rewrote the minigame API because it was developed very early in the network and it was not clear at the time what kind of functionality the API would have to provide for us to be able to make easily modifications
With this step, we have continued to develop and improve the queue system. The focus has been on providing more accurate information about the status of the queue
Now we come to the individual mini-games, starting with Bedwars.
Items have been removed from the shop, adjusted in price or balanced. Resource spawners have been adjusted, and items such as hatchets and axes no longer disappear after death, but only drop one level. We have also fixed some bugs with the crowd and made some performance adjustments. For a better overview, we have added an overlay that shows you all the information you need to know about the game.
In The Dropper, performance adjustments have been made to allow for better and faster loading of the map.
In Hide and Seek, overlays have also been added for a better overview of the Hider and Seeker as well as the game time. A custom inventory was also added to provide a better overview of the blocks to be searched for. Furthermore, errors and bugs were fixed that restricted a flawless flow of the game.
In Getdown, adjustments were made to the effects and the loss of coins on death. Bugs and errors were also corrected here
In Skywars, overlays were added as well as a custom inventory for the kit menu to get a better overview. A border was also added here, which reduces the playing area over time. In duo mode you can no longer hit each other, so the team damage has been deactivated.
In Skyzone, we fixed critical bugs with the shops and made some adjustments to improve performance.
The Border Battle game mode has been completed and will be available for you to play at the next Founder Test.
We are currently in the process of fully integrating the cosmetics system.
To produce a cosmetic, resources and the respective blueprint are needed. The blueprints are unlocked by reaching the prestige level and can then be bought from the NPC with ingame coins. Construction plans will also be included in the Battle Pass or can be purchased with crystals.
Exclusive blueprints such as the phoenix balloon are only included in the Founderpack .
Resources, on the other hand, are obtained over time by playing the different game modes.
Each mode gives you different resources.
If you are not interested in playing a game mode but need the resources from it, you can buy a resource box with ingame coins from the NPC. However, the contents of the box are put together randomly, so you do not know exactly which resources you will get.
Resource box with animation
The building team has not been idle either, of course, making many of adjustments at the maps. One particularly impressive creation is Piltover, a city built specifically for a 100-player Hide and Seek map. Piltover is a fictional city in the world of the League of Legends universe.
This map is a real eye-catcher. In the following pictures, you can get a glimpse of the spectacular map that the building team completed with great attention to detail.
100 Player Hide&Seek Map Piltover
Another completion is the translation system. From now on, our translators have the possibility to translate all text into the different languages and to integrate it into the network via a graphical user interface. At the beginning, the network will be translated into German and English.
Last but not least, the most important thing you have been waiting for is the next Founder Test, which will take place from 28.04.2023 6pm and will end on 30.04.2023 6pm.
If you are interested in helping us to expand this network, please visit our job advertisements and write an application. Maybe you will soon be a part of us.